CRAFTING & RESOURCES
Scavenging only becomes progression when the resources come home and become something useful. Craft for the next problem, not merely because a recipe is available.
TURN LOOT INTO CAPABILITY
SCAVENGE
Facilities provide valuable resources and technology; glider scouting can also help locate opportunities.
ISOTOPES
The glider can harvest rare isotopes used in crafting, making aerial exploration part of the production loop.
CRAFT
Create weapons, armour, tools, gliders and essential machinery as your needs develop.
ORGANISE
Patch 0.3.2 adds search to the Crafting Overview, making recipes easier to locate as your options grow.
CRAFT WITH A PURPOSE
Prioritise items that improve survival, expedition reliability or train capability. Early Access recipes and balance can change, so exact material tables should always be verified against the current patch.
KEEP THIS IN MIND
CRAFTING, RESOURCES & PRODUCTION
EverRail's loop turns exploration into materials, materials into equipment and machinery, and those upgrades into access to harder expeditions. The crafting screen now includes search and tracked-recipe information to make that growing recipe list less hostile to human eyesight.
WHAT YOU CAN CRAFT
The current game supports crafting weapons, armour, tools, gliders and essential machinery, alongside train infrastructure and specialist equipment.
TRACK RECIPES
Tracked recipes appear in the crafting screen and show the materials still required. Patch 0.3.2 also adds recipe search to the Crafting Overview.
ISO
Gliders harvest rare Iso clouds. Iso Collector tiers II–V can be crafted at the Glider Fabricator; higher tiers gather at 125% through 200% rates. Only one collector is active at a time.
SCAN DRONES
Glider Fabricator drones support exploration and scanning. Drone crafting costs were reworked so batches of ten are produced rather than the earlier unusual individual scrap costs.
RECYCLING
Unwanted equipment and recovered items can feed back into the resource economy through recycling. Current patches continue to adjust recycling outputs, including fixes for Coolant Packs and Lab Samples.
MODULE PLACEMENT
Production modules affect crafting buildings directly adjacent to them. Since 0.3.2 they no longer incorrectly influence buildings on floors above or below, so layout matters.
PRODUCTION REFERENCE
GLIDER FABRICATOR
Glider upgrades and scan drones belong at the Glider Fabricator. Iso Collector II–V provide 125% through 200% gathering rates, with only one collector active at a time.
DRONE BATCHES
The three craftable drones had their costs reworked in 0.2.7 and are produced in batches of ten, replacing the earlier awkward individual Scrap costs.
CRAFTING QUEUES
Cancelled client crafting returns resources, and if inventory is full those resources drop to the ground. Crafting in progress is preserved correctly across save loading after earlier fixes.
STORAGE EFFICIENCY
Storage slot counts scale with building size. Larger storage is designed to be at least as space-efficient as filling the same footprint with smaller storage buildings.
Last updated: 25 September 2026 · Guide reviewed for the current Early Access build.
EVERRAIL GUIDES